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Yandere simulator rivals aesthetic
Yandere simulator rivals aesthetic






She might not have empathy but it seems like she would be accompanied with faking it and knows that murder isn't a simple quick fix to her issues even if she can do it with no guilt or emotional labour. Why would Ayanos first idea be to murder someone? Even if she is this emotional husk surely she would be taught basic morals in her life. If she was to die that would affect Senpais mental health to an astounding degree and he would probably end up suicidal or just straight up depressed (Not to mention if this happened to every girl he got close too, even his sister, he would probably not even want to go out with Ayano in the end). Osana is a close childhood friend to Senpai, they eat together at lunch and walk to school together every day.

yandere simulator rivals aesthetic yandere simulator rivals aesthetic

Like in my redesign for Osana, murdering her just seems like a terrible idea. Ok hihi! I've been getting back into the yandere simulator controversy and the more I watch critique videos my hate for the game grows and grows, and although Im not great at technicalities with the game, I can design characters and stories so that's what I'm gonna do.įirstly I think its just really silly that you kill a different girl once every 7 weeks, If you we're just eliminating one girl throughout the course of the whole game I think It would make a little more sense, but can you imagine what the murder investigation would look like if they realised every single girl this boy goes near drops dead within the week? It would end up getting your senpai arrested more than anything and surely Ayano doesn't want that? I think what would be much more interesting and have a much better narrative complexity if Ayano works up to her evil and murderous tendencies, You would be able to create that Doki Doki Literature club vibe of 'innocent love game that goes wrong'.








Yandere simulator rivals aesthetic